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Thread Statistics | Show CCP posts - 24 post(s) |
Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
520
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Posted - 2015.10.03 00:32:49 -
[1] - Quote
Very glad to see these changes moving forward. They are hopefully not the only iteration, but I think a good first step. And certainly when POSes die off to new structures, we will probably see some interesting adjustments thereafter.
Regarding the Data Analyzer use for Ghost Sites, this is something I encouraged, along with some of the other changes in here.
I know it's easier to have Ghost sites use both modules, but that easiness feeds into the whole "I only need a Relic Analyzer ever" feeling of exploration. If turrets could fire missiles, nobody would ever equip missile launchers, and if turrets lost that ability, it would feel annoying at first but would make more sense in the long run.
It's also wholly strange in terms of the context of ghost sites -- which are clearly not archaeological in any fashion, but instead are advanced pirate research facilities and data processing centers.
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
521
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Posted - 2015.10.04 00:12:42 -
[2] - Quote
Kel hound wrote:CCP RedDawn wrote:Stjornuvindur wrote:Impressive feedback response :D and some good changes accepting the pointlessness of some of these sites.
Can we confirm we are switching from Relic OR Data module to ONLY USE data analyser in Ghosts?
Yes I'm still going to update all the Ghost site containers to require the Data Analyzer module only. I've wondered for a long time now - Why do we actually need separate hacking skills and modules for these sites? Other than some minor differences in expected loot drops there is no real discernible difference between a Relic and Data site. Both use the same hacking window, both reward similar loot, both share a similar look and feel. Really, as far as I can tell, the only difference is that one has me hacking a weird tower with a bunch of spinny rings, the other has me hacking a derelict ship. Is it just to make sure we fill at least 2 mid-slots on our probe ships? I don't get it, there's not enough variation to justify splitting up Data and Relic into separate things.
I submitted a proposal to merge these skills/modules but right now it doesn't seem feasible... plus perhaps CCP has some cool ideas for further differentiating them in the future.
I'm also curious what the explorers here think about cargo scanners in exploration sites?
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
527
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Posted - 2015.10.04 14:22:57 -
[3] - Quote
[quote=Omnathious Deninard Also as I have been suggesting since the change there must be some form of danger in Data and Relic sites, this would also help to make the sites valuable again as not all players would make it out with there loot, it doesn't need to be in the form of rats but some sort of danger and chance of losing the ship needs to be there, the sleeper sites were a good example of how to make a profitable sites with mostly environmental dangers.[/quote]
I agree this would be cool, though I've also heard it as an argument for killing cargo scanning. Keep ships on grid longer, make them do more cans, and they will die more often to other explorers/explorer hunters.
Or you know just make failed can hacks explosions do damage.
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
530
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Posted - 2015.10.04 16:40:32 -
[4] - Quote
I've had people tell me they've never seen a ghost site. 90% of the time the reason is because they have anomalies hidden to declutter their probe scan window!
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
543
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Posted - 2015.10.06 13:06:37 -
[5] - Quote
Rice Eason wrote:Thank you for looking at exploration CCP RedDawn! I am new to the career but have highly enjoyed the content thus far and I strongly agree with your philosophy on adding more value to data sites to hopefully bring them in line with relic sites. I know a number of fellow explorers which don't fit data analyzers or don't feel the need put skill points into hacking due to the usually disappointing value of data site loot.
One thing I've always thought of was to include the occasional flavor item in the container just something that might add a little touch of lore or humor that is relevant to the faction. We are explorers after all, piecing together the story of ancient ruins is in our job description ;)
Keep up the good work!
Rice.
That's a pretty fun idea. You mean like dropping the holiday joke items in the cans at like 0.5% frequency?
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
627
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Posted - 2015.12.05 05:24:56 -
[6] - Quote
Fermin Mascagranzas wrote:Loreen Parker wrote:* All Ghost sites are now Cosmic Signatures rather than Anomalies.
So they need to be scanned down? Why?! It takes ages to find one in null. Why make them even harder to find?
Or is this just for the besieged sites sites in low sec?
I tend to think that it actually will increase the chances of finding a ghost site. Now a lot of them are popped up by curious, clueless or just tarded people that warps in the site "for the lulz". Now only dedicated explorers will be able to see them.
Indeed. Plus some explorers were never looking for them to begin with!
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
628
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Posted - 2015.12.06 03:32:08 -
[7] - Quote
Loreen Parker wrote:Chance Ravinne wrote:Fermin Mascagranzas wrote:Loreen Parker wrote:* All Ghost sites are now Cosmic Signatures rather than Anomalies.
So they need to be scanned down? Why?! It takes ages to find one in null. Why make them even harder to find?
Or is this just for the besieged sites sites in low sec?
I tend to think that it actually will increase the chances of finding a ghost site. Now a lot of them are popped up by curious, clueless or just tarded people that warps in the site "for the lulz". Now only dedicated explorers will be able to see them. Indeed. Plus some explorers were never looking for them to begin with! Hey Chance, i like your videos! i am mostly doing relic /data sites in null. i never did any ghost sites until a few weeks ago. now i hunt them in highly specialized ship. so "ages" means in my case ~ 30-60 minutes . After the patch this is no longer possible. If they spread out like right now i expect to find one every other day while just doing relic sites again edit: oh and what im doing may well look like some noob just warped to the site for lols. but that noob may have just warped away 1/2 bil in loot ritcher.
Hey thanks! Specialized Ghost site hunting is definitely a niche, but due to the way they spawn/despawn it's hilariously easy for people who don't know what they are both to get killed and to waste them for players like you, who are prepared for the challenge. Being so easily warpable doesn't really make much sense either, what with the "covert" part of it all haha
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